When batching, Unity prioritizes Static batching over instancing. Unity prioritizes instancing over dynamic batchingAn automatic Unity process which attempts to render multiple meshes as if they were a single mesh for optimized graphics performance.
Dynamically Batching is still very relevant , it's just that it conflicts with instancing so using both is very difficult. When working with a lot of unique objects batching holds the advantage, that is why it was popular with linear games. The only rule for batching is that it should share the same material/ shader.
The Unity3D GPU instancing feature is a great way to reduce drawcalls by 1000x or more when static and dynamic batching aren't options. Lets look into how to add grass to terrain. We're going to combine instanced rendering and raycasting to dynamically place grass on the terrain.
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Eric, I have implemented static mesh instancing as you describe and it works great for the desktop, but it doesn't work on mobile! My question, and I hope I'm not hijacking this thread, is if we're to use constructor scripts for building levels with static meshes, that results in a lot of draw calls if targeting mobile.
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Intro to Static Batching. Graphics cards can process many polygons with relative ease. The texture mapped onto those polygons tend to be the source of Unity does this in passes. Everything in the back is rendered first working its way to the front. Every object getting sent one by one to the GPU is a...
Frame time - Frame time depends on CPU time and GPU time - Both units work in parallel if you don’t touch GPU data from CPU 9. Locate your bottleneck - Detect if game is CPU or GPU bound - Gfx.WaitForPresent in Unity Profiler is good indicator - Platform-specific tools provide units utilization info 10.
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Static batching takes priority over instancing. If a GameObject is marked for static batching and is successfully batched, instancing is disabled even if its Renderer uses an instancing Shader. When this happens, a warning box appears in the Inspector suggesting that the Static Batching flag be unchecked in the Player Settings .